Human Tech - Fourteen Technology Concepts Every Instructor Should Know About
We get got compiled for y'all this listing of around trending educational engineering scientific discipline terms.The listing below is a unproblematic displace to assist y'all meliorate capture the total pic of what all these tech price are nearly past times providing clear definitions to each i of them. The sources of each Definition is included inwards the final department of this post enjoy
1 - Adaptive Learning
3 - MOOCS
6 - Flipped Classroom
7 - Self-directed Learning
8 - Learning Management Systems
9 - Cloud Based Learning
10 - Mobile Learning
1- Wikipedia: Adaptive Learning
2- Tech Target: Virtual Classroom
3- Lexicon: MOOCs
4- eLearners: Synchronous Vs Asynchronous lEARNING
5- What Is Blended Learning
6- Thoughts on Self-Directed Learning inwards Medical Schools: Making Students More Responsible
7- Tech Target: Learning Management System
8- Hatsize: Cloud-based Learning
9- Mobile Learning Basics PDF
10- Techopedia: Course Management system
11- Cognitive Design Solutions: what is eLearning
12- Understanding New Trends inwards Educational Technology
13- Gamification Wiki
1 - Adaptive Learning
This is an educational method which uses computers every bit interactive teaching devices. Computers adapt the presentation of educational cloth according to students' learning needs, every bit indicated past times their responses to questions as well as tasks. The motivation is to allow electronic teaching to comprise the value of the interactivity afforded to a pupil past times an actual human instructor or tutor. The engineering scientific discipline encompasses aspects derived from diverse fields of written report including reckoner science, education, as well as psychology (1)2 - Virtual Classroom
"A virtual classroom is an online learning environment. The surround tin endure web-based as well as accessed through a portal or software-based as well as require a downloadable executablefile. Just similar inwards a real-world classroom, a pupil inwards a virtualclassroom participates inwards synchronous instruction, which agency that the instructor as well as students are logged into the virtual learning surround at the same time."(2)
3 - MOOCS
"Mooc is an acronym for “massive opened upwards online course”. It refers to a web-based course of instruction designed to back upwards a large seat out of participants.Typically, students enrolled inwards a mooc sentry video lectures – ofttimes sliced into digestible 10 or 15-minute segments – as well as interact amongst instructors as well as boyfriend participants inwards online forums. Some moocs require students to get got online tests or quizzes amongst multiple pick answers that tin endure graded automatically, piece others require students to consummate peer-reviewed assignments. Some moocs occupation a combination of these assessments."(3)4 - Synchronous Vs Asynchronous Learning
"Synchronous online classes are those that require students as well as instructors to endure online at the same time. Lectures, discussions, as well as presentations come about at a specific hour. All students must endure online at that specific hr inwards companionship to participate. Asynchronous classes are only the opposite. Instructors render materials, lectures, tests, as well as assignments that tin endure accessed at whatsoever time. Students may endure given a timeframe – commonly a i calendar week window – during which they demand to connect at to the lowest degree in i lawsuit or twice. But overall, students are costless to contribute whenever they choose."(4)5 - Blended Learning
" H5N1 blended learning approach combines confront to confront classroom methods amongst computer-mediated activities to cast an integrated instructional approach. In the past, digital materials get got served inwards a supplementary role, helping to back upwards confront to confront instruction.For example, a blended approach to a traditional, confront to confront course of instruction powerfulness hateful that the course of instruction meets in i lawsuit per calendar week instead of the commons three-session format. Learning activities that otherwise would get got taken position during classroom fourth dimension tin endure moved online...." (5)
6 - Flipped Classroom
Flipped Classroom is an inverted method of instruction where teaching as well as learning get got position outside of the course of instruction piece homework is done inwards the classroom.
7 - Self-directed Learning
’self-directed learning’ describes a procedure past times which individuals get got the initiative, amongst our without the assistance of others, inwards diagnosing their learning needs, formulating learning goals, position human as well as cloth resources for learning, choosing as well as implement appropriate learning strategies, as well as evaluating learning outcomes.” (Knowels 1975 cited inwards 6).
8 - Learning Management Systems
"A learning management arrangement (LMS) is a software application or Web-based engineering scientific discipline used to plan, implement, as well as assess a specific learning process. Typically, a learning management arrangement provides an instructor amongst a way to practice as well as deliver content, monitor pupil participation, as well as assess pupil performance. H5N1 learning management arrangement may also render students amongst the powerfulness to occupation interactive features such every bit threaded discussions, video conferencing, as well as give-and-take forums.'(7)
9 - Cloud Based Learning
"Essentially, the Cloud is a notion of a grouping of computers acting every bit i – as well as all connected to a network (and usually, the World Wide Web). Further, the Cloud is a model of computing that allows for scaling of resources based upon real-time needs. So, if in that location are many users utilizing the system, a larger seat out of resources volition endure called upon to assist distribute the load.
Cloud based learning takes the notion of a perpetual, universally accessible, scalable network of computers as well as applies it to electronic learning – everything from online classrooms at accredited universities, to smaller preparation modules to endure used inside companies or other private enterprises."(8)
10 - Mobile Learning
"Mobile learning is the powerfulness to obtain or render educational content on personal steal devices such every bit PDAs, smartphones as well as mobile phones. Educational content refers to digital learning assets which includes whatsoever cast of content or media made available on a personal device."(9)11 - Course Management System ( CMS )
"A course of instruction management arrangement is a laid upwards of tools that enables the instructor to practice online course of instruction content as well as post it on the Web without having to handgrip HTML or other programming languages."(10)12 - E-learning
E-Learning agency "electronic learning" — it refers to a broad gain of applications as well as processes designed to deliver instruction through electronic means. Usually this agency over the Web, even as well as hence it also tin include CD-ROM or video-conferencing through satellite transmission. The Definition of E-learning is broader than, but includes, "online learning," "Web-based training," as well as "computer-based training."(11)13 - 1:1 Technology
"Providing every pupil amongst a laptop or tablet to brand learning to a greater extent than individualized, growth independence, as well as extend academics beyond the classroom"(12)14- Gamification
"Gamification typically involves applying game pattern thinking to non-game applications to brand them to a greater extent than fun as well as engaging."(13)Sources:
1- Wikipedia: Adaptive Learning
2- Tech Target: Virtual Classroom
3- Lexicon: MOOCs
4- eLearners: Synchronous Vs Asynchronous lEARNING
5- What Is Blended Learning
6- Thoughts on Self-Directed Learning inwards Medical Schools: Making Students More Responsible
7- Tech Target: Learning Management System
8- Hatsize: Cloud-based Learning
9- Mobile Learning Basics PDF
10- Techopedia: Course Management system
11- Cognitive Design Solutions: what is eLearning
12- Understanding New Trends inwards Educational Technology
13- Gamification Wiki